from util import colorNames
class Point:
def __init__(self,c,r):
self.r=r
self.c=c
def __iter__(self):
yield self.c
yield self.r
def __str__(self):
a=ord("a")
return chr(a+self.c)+chr(a+self.r)
class GameRecord:
def __init__(self):
self.playerB=""
self.playerW=""
self.root=Node()
self.currNode=self.root
def move(self,color,row,col):
if color not in colorNames:
raise ValueError("invalid color: {0}".format(color))
colorName=colorNames[color]
res=Node()
res.properties[colorName]=Point(col,row)
self.currNode.children.append(res)
self.currNode=res
return res
def __str__(self):
res=["("]
stack=[self.root]
while len(stack)!=0:
v=stack.pop()
res.append(v)
if v==")": continue
if len(v.children)>1:
res.append("(")
stack.append(")")
stack.extend(reversed(v.children))
res.append(")")
return "".join(str(x) for x in res)
class Node:
def __init__(self):
self.properties=dict()
self.parent=None
self.children=[]
## Returns textual representation of the Node itself, but disregards its children.
def __str__(self):
return ";" + "".join("{0}[{1}]".format(k,str(p)) for (k,p) in self.properties.items())