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Location: OneEye/src/core.py
d5d8fe073c1c
3.8 KiB
text/x-python
capturing video with openCV
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 | import os
import multiprocessing
import threading
import logging
import PIL
from util import MsgQueue
from gui import gui
from analyzer import ImageAnalyzer
from analyzer.framecache import FrameCache
from go.core import Go, isLegalPosition
from statebag import StateBag
from video import capVideo
import config as cfg
log=logging.getLogger(__name__)
class Core:
def __init__(self):
self.grid=None
self.go=Go()
self.detector=ImageAnalyzer()
self._cache=FrameCache()
self.states=StateBag()
self._ownMessages=MsgQueue(self._handleEvent)
self._guiMessages=MsgQueue()
self._vidMessages=MsgQueue()
self._imgs=sorted(os.listdir(cfg.misc.imgDir))
self._imgIndex=cfg.misc.defaultImage
imgPath=os.path.join(cfg.misc.imgDir,self._imgs[self._imgIndex])
self._frame=PIL.Image.open(imgPath)
self._guiProc=multiprocessing.Process(name="gui", target=gui, args=(self._guiMessages,self._ownMessages))
self._guiProc.start()
self._vidProc=multiprocessing.Process(
name="video",
target=capVideo,
args=(cfg.misc.video, self._vidMessages,self._ownMessages)
)
self._vidProc.start()
def setCorners(self,corners):
self.detector.setGridCorners(corners)
self.analyze()
def setTresholds(self,tresB=None,tresW=None):
if tresB is not None: self.detector.tresB=tresB
if tresW is not None: self.detector.tresW=tresW
self.preview()
def relativeFrame(self,step):
self._imgIndex=(self._imgIndex+step)%len(self._imgs)
imgPath=os.path.join(cfg.misc.imgDir,self._imgs[self._imgIndex])
self._frame=PIL.Image.open(imgPath)
self._guiMessages.send("setCurrentFrame",(self._frame.copy(),gui.PREVIEW))
self.preview()
def putFrame(self,frame):
img=PIL.Image.fromarray(frame)
self._cache.put(img)
self._guiMessages.send("setCurrentFrame",(img,gui.PREVIEW)) # !! RECORDING
# self.analyze()
def sendParams(self):
params={
"tresB": self.detector.tresB,
"tresW": self.detector.tresW
}
self._guiMessages.send("setParams",tuple(),params)
def setParams(self,tresB=0,tresW=0):
self.detector.tresB=tresB
self.detector.tresW=tresW
def preview(self):
if self.detector.analyze(self._frame):
self._guiMessages.send("setGameState", (self.detector.board,[]))
def analyze(self):
if self.detector.analyze(self._frame):
if isLegalPosition(self.detector.board):
state=self.states.pushState(self.detector.board)
rec=[]
if state:
rec=state.exportRecord()
log.debug("progressive game record: %s",rec)
self._guiMessages.send("setGameState", (self.detector.board,rec))
self.go.transitionMove(self.detector.board)
log.debug("conservative game record: %s",self.go._record)
else:
log.info("illegal position detected")
def listen(self):
listenerThread=threading.Thread(target=lambda: self._ownMessages.listen())
listenerThread.start()
def joinChildren(self):
self._guiProc.join()
self._vidMessages.send("shutDown")
self._vidProc.join()
self._ownMessages.send("!kill",("core",))
def _handleEvent(self,e):
actions={
"setCorners": self.setCorners,
"setTresholds": self.setTresholds,
"prevFrame": lambda: self.relativeFrame(-1),
"nextFrame": lambda: self.relativeFrame(1),
"putFrame": self.putFrame,
"fetchParams": self.sendParams,
"setParams": self.setParams
}
(actionName,args,kwargs)=e
return actions[actionName](*args,**kwargs)
if __name__=="__main__":
core=Core()
core.listen()
log.info("OneEye started.")
core.joinChildren()
log.info("Exited correctly.")
"""
core
====
grid
go
imageAnalyzer
gui
===
corners
a) keeps references to important objects and uses them
b) gets and sets all relevant data through method calls with core
GUI
<- addCorner(corner)
-> redrawImgView(img,grid)
<- refreshTresholds(tresB,tresW)
BoardView
-> redrawState(go)
core-gui: just pass messages with relevant data (!! always pass object copies, don't share instances)
"""
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