import threading
import tkinter as tk
import config
from .mainwindow import MainWindow
from .boardview import BoardView
class GUI:
def __init__(self):
self.root = tk.Tk()
self.root.title("OneEye {0}.{1}.{2}".format(*config.misc.version))
self._coreMessages=None
self.mainWindow = MainWindow(self, master=self.root)
self.root.columnconfigure(0,weight=1)
self.root.rowconfigure(0,weight=1)
self.root.bind("<<redrawImgView>>", lambda e: self.mainWindow.redrawImgView())
self.root.bind("<Left>",lambda e: self.sendMsg("prevFrame"))
self.root.bind("<Right>",lambda e: self.sendMsg("nextFrame"))
def __call__(self,ownMessages,coreMessages):
self._coreMessages=coreMessages
self.listenerThread=threading.Thread(target=lambda: ownMessages.listen(self._handleEvent))
self.listenerThread.start()
self.mainWindow.mainloop()
def sendMsg(self,actionName,args=tuple(),kwargs=None):
self._coreMessages.send(actionName,args,kwargs)
def _handleEvent(self,e):
actions={"setCurrentFrame":self._frameHandler, "setGameState":self._stateHandler}
(actionName,args,kwargs)=e
return actions[actionName](*args,**kwargs)
def _frameHandler(self,newFrame):
self.mainWindow.setCurrentFrame(newFrame)
self.root.event_generate("<<redrawImgView>>")
def _stateHandler(self,gameState):
self.mainWindow.boardView.redrawState(gameState)
gui=GUI()