import os
import multiprocessing
import threading
import logging as log
import PIL
from util import MsgQueue
from gui import gui
from imageanalyzer import ImageAnalyzer
from go import Go
import config as cfg
class Core:
def __init__(self):
self.grid=None
self.go=Go()
self.detector=ImageAnalyzer()
self._ownMessages=MsgQueue(self._handleEvent)
self._guiMessages=MsgQueue()
self._imgDir=os.path.join(os.path.dirname(__file__), "..","images")
self._imgs=sorted(os.listdir(self._imgDir))
self._imgIndex=cfg.misc.defaultImage
imgPath=os.path.join(self._imgDir,self._imgs[self._imgIndex])
self._frame=PIL.Image.open(imgPath)
self._guiProc=multiprocessing.Process(name="gui", target=gui, args=(self._guiMessages,self._ownMessages))
self._guiProc.start()
self.relativeFrame(0)
def setCorners(self,corners):
self.detector.setGridCorners(corners)
self.analyze()
def setTresholds(self,tresB=None,tresW=None):
if tresB is not None: self.detector.tresB=tresB
if tresW is not None: self.detector.tresW=tresW
self.analyze()
def relativeFrame(self,step):
self._imgIndex=(self._imgIndex+step)%len(self._imgs)
imgPath=os.path.join(self._imgDir,self._imgs[self._imgIndex])
self._frame=PIL.Image.open(imgPath)
self._guiMessages.send("setCurrentFrame",(self._frame.copy(),))
self.analyze()
def analyze(self):
if self.detector.analyze(self._frame):
self._guiMessages.send("setGameState",(self.detector.board,))
def listen(self):
listenerThread=threading.Thread(target=lambda: self._ownMessages.listen())
listenerThread.start()
def joinGui(self):
self._guiProc.join()
self._ownMessages.send("!kill")
def _handleEvent(self,e):
actions={
"setCorners": self.setCorners,
"setTresholds": self.setTresholds,
"prevFrame": lambda: self.relativeFrame(-1),
"nextFrame": lambda: self.relativeFrame(1)
}
(actionName,args,kwargs)=e
return actions[actionName](*args,**kwargs)
core=Core()
core.listen()
core.joinGui()
"""
core
====
grid
go
imageAnalyzer
gui
===
corners
a) keeps references to important objects and uses them
b) gets and sets all relevant data through method calls with core
GUI
<- addCorner(corner)
-> redrawImgView(img,grid)
<- refreshTresholds(tresB,tresW)
BoardView
-> redrawState(go)
core-gui: just pass messages with relevant data (!! always pass object copies, don't share instances)
"""