Files
@ b66f5379b832
Branch filter:
Location: Diana/src/sgfParser/property.py
b66f5379b832
6.7 KiB
text/x-python
split SgfParser into multiple files
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 | import re
class Property:
GAME_INFO=1
UNKNOWN=99
def __init__(self):
self.name=""
self.value=""
@staticmethod
def create(s,start):
res=Property()
i,x=Property.ident(s,start)
if x is None:
return (start,None)
res.name=x
i,x=PropValue.create(s,i,res.name)
if x is None:
print('error when parsing property "{0}" at position {1}'.format(res.name,i))
return (start,None)
res.value=x
return (i,res)
@staticmethod
def ident(s,start):
r=re.compile(r"[A-Z]+")
m=r.match(s,start)
if m is None: return (start,None)
return (m.end(),m.group())
@property
def type(self):
gameInfo={"AN","BR","BT","CP","DT","EV","GN","GC","ON","OT","PB","PC","PW","RE","RO","RU","SO","TM","US","WR","WT"}
if self.name in gameInfo: return Property.GAME_INFO
else: return Property.UNKNOWN
class PropValue:
def __init__(self):
self.type=""
self.value=None
patterns=dict()
@staticmethod
def create(s,start,name):
if name in PropValue.patterns:
return PropValue.patterns[name](s,start)
else:
print('warning, unknown property "{0}" at position {1}'.format(name,start))
return PropValue.singleton(PropValue.anything)(s,start)
def choose(*vTypes):
def f(s,start):
for vType in vTypes:
i,x=vType(s,start)
if x is not None: return (i,x)
return (start,None)
return f
def singleton(vType):
def f(s,start):
if s[start]!="[":
return (start,None)
i,x=vType(s,start+1)
if x is None: return (start,None)
if s[i]!="]":
return (start,None)
return (i+1,x)
return f
def listOf(vType,allowEmpty=False):
def f(s,start):
res=[]
single=PropValue.singleton(vType)
i,x=single(s,start)
while x!=None:
res.append(x)
i,x=single(s,i)
if len(res)==0 and not allowEmpty: return (start,None)
return (i,res)
return f
def compose(vTypeA,vTypeB):
def f(s,start):
i,a=vTypeA(s,start)
# print(">",i,a)
if a==None or s[i]!=":": return (start,None)
i,b=vTypeB(s,i+1)
# print(">",i,b)
if b==None: return start,None
return (i,(a,b))
return f
def number(s,start):
r=re.compile(r"(\+|-|)\d+")
m=r.match(s,start)
if m is None: return (start,None)
res=int(m.group(0))
return (m.end(),res)
def real(s,start):
r=re.compile(r"(\+|-|)\d+(\.\d+)?")
m=r.match(s,start)
if m is None: return (start,None)
res=float(m.group(0))
return (m.end(),res)
def double(s,start):
r=re.compile(r"1|2")
m=r.match(s,start)
if m is None: return (start,None)
res=int(m.group(0))
return (m.end(),res)
def color(s,start):
r=re.compile(r"B|W")
m=r.match(s,start)
if m is None: return (start,None)
return (m.end(),m.group(0))
def text(simple=True,composed=False):
def f(s,start):
res=""
esc=False
lastC=""
for i,c in enumerate(s[start:],start):
if esc:
if c!="\n" and c!="\r": res+=c
esc=False
elif (c=="\n" and lastC=="\r") or (c=="\r" and lastC=="\n"): pass
elif c=="\r" or c=="\n" and not simple:
res+="\n"
elif c.isspace():
res+=" "
elif c=="\\":
esc=True
elif c=="]" or (c==":" and composed):
break
else:
res+=c
lastC=c
return (i,res)
return f
def empty(s,start): return (start,"")
def anything(s,start):
esc=False
for i,c in enumerate(s[start:],start):
if esc: esc=False
elif c=="\\": esc=True
elif c=="]": break
return (i,s[start:i])
# go specific
def point(s,start):
r=re.compile(r"[a-zA-Z]{2}|") # !! limit to board size
m=r.match(s,start)
if m is None: return (start,None)
if m.group(0)=="": # pass, !! tt
return (m.end(),tuple())
col=m.group(0)[0]
row=m.group(0)[1]
col=ord(col) - (ord("a") if "a"<=col<="z" else ord("A")-26)
row=ord(row) - (ord("a") if "a"<=row<="z" else ord("A")-26)
return (m.end(),(col,row))
move=point
stone=point
patterns={
"B":singleton(move),
"KO":singleton(empty),
"MN":singleton(number),
"W":singleton(move),
"AB":listOf(stone), #
"AE":listOf(point), #
"AW":listOf(stone), #
"PL":singleton(color),
"C":singleton(text(simple=False)),
"DM":singleton(double),
"GB":singleton(double),
"GW":singleton(double),
"HO":singleton(double),
"N":singleton(text()),
"UC":singleton(double),
"V":singleton(real),
"BM":singleton(double),
"DO":singleton(empty),
"IT":singleton(empty),
"TE":singleton(double),
"AR":listOf(compose(point,point)), #
"CR":listOf(point), #
"DD":listOf(point,allowEmpty=True), #
"LB":listOf(compose(point,text())), #
"LN":listOf(compose(point,point)), #
"MA":listOf(point), #
"SL":listOf(point), #
"SQ":listOf(point), #
"TR":listOf(point), #
"AP":singleton(compose(text(composed=True),text())), #
"CA":singleton(text()),
"FF":singleton(number),
"GM":singleton(number),
"ST":singleton(number),
"SZ":choose(singleton(number),singleton(compose(number,number))), #
"AN":singleton(text()),
"BR":singleton(text()),
"BT":singleton(text()),
"CP":singleton(text()),
"DT":singleton(text()),
"EV":singleton(text()),
"GN":singleton(text()),
"GC":singleton(text(simple=False)),
"ON":singleton(text()),
"OT":singleton(text()),
"PB":singleton(text()),
"PC":singleton(text()),
"PW":singleton(text()),
"RE":singleton(text()),
"RO":singleton(text()),
"RU":singleton(text()),
"SO":singleton(text()),
"TM":singleton(real),
"US":singleton(text()),
"WR":singleton(text()),
"WT":singleton(text()),
"BL":singleton(real),
"OB":singleton(number),
"OW":singleton(number),
"WL":singleton(real),
"FG":choose(singleton(empty),singleton(compose(number,text()))), #
"PM":singleton(number),
"VW":listOf(point,allowEmpty=True), #
# go specific
"HA":singleton(number),
"KM":singleton(real),
"TB":listOf(point,allowEmpty=True),
"TW":listOf(point,allowEmpty=True)
}
# TODO:
# date
"""
# move
B move
KO none
MN number
W move
# setup
AB list of stone
AE list of point
AW list of stone
PL color
# node annotation
C text
DM double
GB double
GW double
HO double
N simpleText
UC double
V real
# move annotation
BM double
DO none
IT none
TE double
# markup
AR list of composed point:point
CR list of point
DD elist of point
LB list of composed point:simpleText
LN list of composed point:point
MA list of point
SL list of point
SQ list of point
TR list of point
# root
AP composed simpleText:simpleText
CA simpleText
FF number
GM number
ST number
SZ number | composed number:number
# game info
AN simpleText
BR simpleText
BT simpleText
CP simpleText
DT simpleText
EV simpleText
GN simpleText
GC text
ON simpleText
OT simpleText
PB simpleText
PC simpleText
PW simpleText
RE simpleText
RO simpleText
RU simpleText
SO simpleText
TM real
US simpleText
WR simpleText
WT simpleText
# timing
BL real
OB number
OW number
WL real
# misc
FG none | composition of number:simpleText
PM number
VW elist of point
"""
|