class Go: EMPTY=0 BLACK=1 WHITE=-1 ## Initializes self.board to a list[r][c]=Go.EMPTY. def __init__(self,boardSize=19): self.boardSize=boardSize self.board=[[Go.EMPTY]*self.boardSize for x in self.board] ## Executes a move. # # Doesn't check for kos. Suicide not allowed. # # @param color Go.BLACK or Go.WHITE # @return True on success, False on failure (illegal move) def move(self,color,row,col): if self.board[row][col]!=Go.EMPTY: return False self.board[row][col]=color # capture neighbors for r,c in ((-1,0),(1,0),(0,-1),(0,1)): self.temp=[[False]*self.boardSize for x in self.board] if not self._floodFill(-color,row+r,col+c): self._remove() # check for suicide self.temp=[[False]*self.boardSize for x in self.board] if not self._floodFill(color,row,col): self.board[row][col]=Go.EMPTY return False return True ## Checks for liberties of a stone at given coordinates. # # The stone's group is marked with True in self.temp, ready for capture if needed. Recursively called for stone's neighbors. # # @return True if alive, False if captured def _floodFill(self,color,row,col): if col<0 or col>=self.boardSize or row<0 or row>=self.boardSize: return False # out of range if self.temp[row][col]: return False # already visited if self.board[row][col]==Go.EMPTY: return True # found a liberty if self.board[row][col]!=color: return False # opponent's stone self.temp[row][col]=True # set visited return self._floodFill(color,row,col-1) or self._floodFill(color,row,col+1) or self._floodFill(color,row-1,col) or self._floodFill(color,row+1,col) # check neighbors ## Removes stones at coordinates marked with True in self.temp. def _remove(self): for r in range(self.boardSize): for c in range(self.boardSize): if self.temp[r][c]: self.board[r][c]=Go.EMPTY