import multiprocessing import threading import logging import PIL import config as cfg from util import MsgQueue from gui import gui from analyzer import ImageAnalyzer from analyzer.framecache import FrameCache from go.core import Go, isLegalPosition from statebag import StateBag from video import capVideo log=logging.getLogger(__name__) class Core: def __init__(self): self.grid=None self.go=Go() self.detector=ImageAnalyzer() self._cache=FrameCache() self.states=StateBag() self._ownMessages=MsgQueue(self._handleEvent) self._guiMessages=MsgQueue() self._vidMessages=MsgQueue() self._frame=None self._guiProc=multiprocessing.Process(name="gui", target=gui, args=(self._guiMessages,self._ownMessages)) self._guiProc.start() self._vidProc=multiprocessing.Process( name="video", target=capVideo, args=(cfg.misc.video, self._vidMessages,self._ownMessages) ) self._vidProc.start() def fetchFrame(self,key): frame=self._cache.get(key) if frame is None: (key,frame)=self._cache.getRelative(10) self._guiMessages.send("setFrame", (frame.copy(), gui.PREVIEW, key)) def putFrame(self,frame): self._frame=PIL.Image.fromarray(frame) k=self._cache.put(self._frame) self._guiMessages.send("setFrame", (self._frame, gui.RECORDING, k)) self.analyze() def sendParams(self): self._guiMessages.send("setParams",(self.detector.params.copy(),)) def setParams(self,params): self.detector.setParams(params) def analyze(self): if self.detector.analyze(self._frame): if isLegalPosition(self.detector.board): state=self.states.pushState(self.detector.board) rec=[] if state: rec=state.exportRecord() log.debug("progressive game record: %s",rec) self._guiMessages.send("setGameState", (self.detector.board,rec)) self.go.transitionMove(self.detector.board) log.debug("conservative game record: %s",self.go._record) else: log.info("illegal position detected") def listen(self): listenerThread=threading.Thread(target=lambda: self._ownMessages.listen()) listenerThread.start() def joinChildren(self): self._guiProc.join() self._vidMessages.send("shutDown") self._vidProc.join() self._ownMessages.send("!kill",("core",)) def _handleEvent(self,e): actions={ "fetchFrame": self.fetchFrame, "putFrame": self.putFrame, "fetchParams": self.sendParams, "setParams": self.setParams } (actionName,args,kwargs)=e return actions[actionName](*args,**kwargs) if __name__=="__main__": core=Core() core.listen() log.info("OneEye started.") core.joinChildren() log.info("Exited correctly.") """ core ==== grid go imageAnalyzer gui === corners a) keeps references to important objects and uses them b) gets and sets all relevant data through method calls with core GUI <- addCorner(corner) -> redrawImgView(img,grid) <- refreshTresholds(tresB,tresW) BoardView -> redrawState(go) core-gui: just pass messages with relevant data (!! always pass object copies, don't share instances) """