import core def transitionSequence(state1, state2, diff, limit=0): return [] class SpecGo(core.Go): def __init__(self): super().__init__() def load(self,state): for (r,row) in enumerate(state): for (c,x) in enumerate(row): self.board[r][c]=x def listRelevantMoves(self,diff): """There can be 3 different changes in the diff: additions, deletions and replacements. Additions can be taken as relevant right away. Deletions and replacements had to be captured, so we add their liberties. Also any non-missing stones of partially deleted (or replaced) groups had to be replayed, so add them too. Needs to handle: Take n, return 1. Snapback. There's no end to what could be theoretically relevant, but such sequences are long and we will pretend they won't happen.""" res=(set(),set()) for d in diff: (r,c,action,color)=d colorKey=(1-color)<<1 # {-1,1}->{1,0} if action!="-" and (r,c) not in res[colorKey]: res[colorKey].append((r,c)) # this is rather sloppy but correct. the time will show if it is effective enough if action!="+" and (r,c) not in res[colorKey] and (r,c) not in res[1-colorKey]: self._helper.clear() self._helper.floodFill(color if action=="-" else 1-color, r, c) res[colorKey].union(self._helper.getContinuousArea()) for (ri,ci) in self._helper.getContinuousArea(): res[colorKey].add((ri,ci)) res[1-colorKey].add((ri,ci)) if ri>0: res[colorKey].add((ri-1,ci)) res[1-colorKey].add((ri-1,ci)) if ri0: res[colorKey].add((ri,ci-1)) res[1-colorKey].add((ri,ci-1)) if ci1: seq=self.dfs(state2,limit-1) if seq: seq.append((r,c)) return seq g.undoMove(m) return False eng=Engine()