Changeset - b197a19e4afe
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Laman - 7 years ago 2017-11-29 12:17:09

chaining the states to a record
4 files changed with 108 insertions and 0 deletions:
0 comments (0 inline, 0 general)
src/core.py
Show inline comments
 
import os
 
import multiprocessing
 
import threading
 
import logging as log
 
import PIL
 
from util import MsgQueue
 
from gui import gui
 
from imageanalyzer import ImageAnalyzer
 
from go import Go, isLegalPosition
 
from statebag import StateBag
 
import config as cfg
 

	
 

	
 
class Core:
 
	def __init__(self):
 
		self.grid=None
 
		self.go=Go()
 
		self.detector=ImageAnalyzer()
 
		self.states=StateBag()
 

	
 
		self._ownMessages=MsgQueue(self._handleEvent)
 
		self._guiMessages=MsgQueue()
 

	
 
		self._imgDir=os.path.join(os.path.dirname(__file__), "..","images")
 
		self._imgs=sorted(os.listdir(self._imgDir))
 
		self._imgIndex=cfg.misc.defaultImage
 
		imgPath=os.path.join(self._imgDir,self._imgs[self._imgIndex])
 
		self._frame=PIL.Image.open(imgPath)
 

	
 
		self._guiProc=multiprocessing.Process(name="gui", target=gui, args=(self._guiMessages,self._ownMessages))
 
		self._guiProc.start()
 
@@ -39,25 +41,28 @@ class Core:
 
		self.analyze()
 

	
 
	def relativeFrame(self,step):
 
		self._imgIndex=(self._imgIndex+step)%len(self._imgs)
 
		imgPath=os.path.join(self._imgDir,self._imgs[self._imgIndex])
 
		self._frame=PIL.Image.open(imgPath)
 
		self._guiMessages.send("setCurrentFrame",(self._frame.copy(),))
 
		self.analyze()
 

	
 
	def analyze(self):
 
		if self.detector.analyze(self._frame):
 
			if isLegalPosition(self.detector.board):
 
				self.states.pushState(self.detector.board)
 
				self._guiMessages.send("setGameState",(self.detector.board,))
 

	
 
				self.go.transitionMove(self.detector.board)
 
			else:
 
				log.info("illegal position detected")
 

	
 
	def listen(self):
 
		listenerThread=threading.Thread(target=lambda: self._ownMessages.listen())
 
		listenerThread.start()
 

	
 
	def joinGui(self):
 
		self._guiProc.join()
 
		self._ownMessages.send("!kill")
 

	
 
	def _handleEvent(self,e):
src/gamerecord.py
Show inline comments
 
new file 100644
 
import logging as log
 

	
 

	
 
colorNames={1:"B",-1:"W"}
 

	
 

	
 
class Point:
 
	def __init__(self,c,r):
 
		self.r=r
 
		self.c=c
 

	
 
	def __iter__(self):
 
		yield self.c
 
		yield self.r
 

	
 
	def __str__(self):
 
		a=ord("a")
 
		return chr(a+self.c)+chr(a+self.r)
 

	
 

	
 
class GameRecord:
 
	def __init__(self):
 
		self.playerB=""
 
		self.playerW=""
 
		self.root=Node()
 
		self.currNode=self.root
 

	
 
	def move(self,color,row,col):
 
		if color not in colorNames:
 
			raise ValueError("invalid color: {0}".format(color))
 
		colorName=colorNames[color]
 
		res=Node()
 
		res.properties[colorName]=Point(col,row)
 
		self.currNode.children.append(res)
 
		self.currNode=res
 
		return res
 

	
 
	def __str__(self):
 
		res=["("]
 
		stack=[self.root]
 
		while len(stack)!=0:
 
			v=stack.pop()
 
			res.append(v)
 
			if v==")": continue
 
			if len(v.children)>1:
 
				res.append("(")
 
				stack.append(")")
 
			stack.extend(reversed(v.children))
 
		res.append(")")
 
		return "".join(str(x) for x in res)
 

	
 

	
 
class Node:
 
	def __init__(self):
 
		self.properties=dict()
 
		self.parent=None
 
		self.children=[]
 

	
 
	## Returns textual representation of the Node itself, but disregards its children.
 
	def __str__(self):
 
		return ";" + "".join("{0}[{1}]".format(k,str(p)) for (k,p) in self.properties.items())
src/go.py
Show inline comments
 
import logging as log
 

	
 
from gamerecord import GameRecord
 

	
 

	
 
EMPTY=0
 
BLACK=1
 
WHITE=-1
 

	
 

	
 
class Go:
 
	## Initializes self.board to a list[r][c]=EMPTY.
 
	def __init__(self,boardSize=19):
 
		self.boardSize=boardSize
 
		self.board=[[EMPTY]*boardSize for x in range(boardSize)]
 
		self._temp=[[EMPTY]*boardSize for x in range(boardSize)]
 
		self.toMove=BLACK
 
		self._record=GameRecord()
 

	
 
	## Executes a move.
 
	#
 
	#  Doesn't check for kos. Suicide not allowed.
 
	#
 
	#  @param color BLACK or WHITE
 
	#  @return True on success, False on failure (illegal move)
 
	def move(self,color,row,col):
 
		if color!=self.toMove: log.warning("move by %s out of order",color)
 
		if self.board[row][col]!=EMPTY: return False
 

	
 
		self.board[row][col]=color
 

	
 
		# capture neighbors
 
		for r,c in ((-1,0),(1,0),(0,-1),(0,1)):
 
			self._clearTemp()
 
			if not self._floodFill(-color,row+r,col+c): self._remove()
 

	
 
		# check for suicide
 
		self._clearTemp()
 
		if not self._floodFill(color,row,col):
 
			self.board[row][col]=EMPTY
 
			return False
 
		self._record.move(color,row,col)
 
		self.toMove=-1*color
 
		return True
 

	
 
	def transitionMove(self,board):
 
		res=transitionMove(self.board,board)
 
		if not res: return res
 
		(r,c,color)=res
 
		return self.move(color,r,c)
 

	
 

	
 
	## Checks for liberties of a stone at given coordinates.
 
	#
 
	#  The stone's group is marked with True in self.temp, ready for capture if needed. Recursively called for stone's neighbors.
 
	#
 
	#  @return True if alive, False if captured
 
	def _floodFill(self,color,row,col):
 
		if col<0 or col>=self.boardSize or row<0 or row>=self.boardSize: return False # out of range
 
		if self._temp[row][col]: return False # already visited
 
		if self.board[row][col]==EMPTY: return True # found a liberty
 
		if self.board[row][col]!=color: return False # opponent's stone
 
		self._temp[row][col]=True # set visited
 
		return self._floodFill(color,row,col-1) or self._floodFill(color,row,col+1) or self._floodFill(color,row-1,col) or self._floodFill(color,row+1,col) # check neighbors
 

	
 
	## Removes stones at coordinates marked with True in self.temp.
 
	def _remove(self):
 
		for r in range(self.boardSize):
 
			for c in range(self.boardSize):
 
				if self._temp[r][c]: self.board[r][c]=EMPTY
 

	
 
	def _clearTemp(self):
 
		for i in range(self.boardSize):
 
			for j in range(self.boardSize):
 
				self._temp[i][j]=EMPTY
 

	
 

	
 
def exportBoard(board):
 
	substitutions={EMPTY:".", BLACK:"X", WHITE:"O"}
 
	return "\n".join("".join(substitutions.get(x,"?") for x in row) for row in board)
 

	
 

	
 
def isLegalPosition(board):
 
	boardSize=len(board)
 
	temp=[[None]*boardSize for x in range(boardSize)]
 

	
 
	for r in range(boardSize):
 
		for c in range(boardSize):
 
			if board[r][c]==EMPTY: continue
 
			if temp[r][c]: continue
 
			if not dfs([(r,c)],board,temp): return False
 
	return True
 

	
 

	
 
def transitionMove(state1,state2):
 
	moves=[]
 
	for (r,(row1,row2)) in enumerate(zip(state1,state2)):
 
		for (c,(item1,item2)) in enumerate(zip(row1,row2)):
 
			if item1==EMPTY and item2!=EMPTY:
 
				moves.append((r,c,item2))
 

	
 
	if len(moves)==0:
 
		log.info("no new stone")
 
		return None
 
	elif len(moves)==1:
 
		log.info("new stone: %s",moves[0])
 
		return moves[0]
 
	else:
 
		log.warning("too many new stones: %s",moves)
 
		return False
 

	
 

	
 
def dfs(stack,board,mask):
 
	boardSize=len(board)
 
	(r,c)=stack[0]
 
	color=board[r][c]
 

	
 
	while len(stack)>0:
 
		(r,c)=stack.pop()
 
		if board[r][c]==EMPTY: return True
 
		elif board[r][c]!=color: continue
 
		elif mask[r][c]: return True
 
		mask[r][c]=True
 
		for (x,y) in ((0,-1),(-1,0),(0,1),(1,0)):
src/statebag.py
Show inline comments
 
new file 100644
 
class StateBag:
 
	def __init__(self):
 
		self._states=[]
 

	
 
	def pushState(self,board):
 
		self._states.append(board)
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