Changeset - a86d59fab023
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Laman - 8 years ago 2017-04-09 16:37:14

reanalyze board on frame change
1 file changed with 7 insertions and 4 deletions:
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src/core.py
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import os
 
import multiprocessing
 
import threading
 
import logging as log
 
import PIL
 
from util import MsgQueue
 
from gui import gui
 
from imageanalyzer import ImageAnalyzer
 
from go import Go
 
import config as cfg
 

	
 

	
 
class Core:
 
	def __init__(self):
 
		self.grid=None
 
		self.go=Go()
 
		self.detector=ImageAnalyzer()
 

	
 
		self._ownMessages=MsgQueue(self._handleEvent)
 
		self._guiMessages=MsgQueue()
 

	
 
		self._imgDir=os.path.join(os.path.dirname(__file__), "..","images")
 
		self._imgs=sorted(os.listdir(self._imgDir))
 
		self._imgIndex=cfg.misc.defaultImage
 
		imgPath=os.path.join(self._imgDir,self._imgs[self._imgIndex])
 
		self._frame=PIL.Image.open(imgPath)
 

	
 
		self._guiProc=multiprocessing.Process(name="gui", target=gui, args=(self._guiMessages,self._ownMessages))
 
		self._guiProc.start()
 
		self.relativeFrame(0)
 

	
 
	def setCorners(self,corners):
 
		self.detector.setGridCorners(corners)
 
		self.detector.analyze(self._frame)
 
		self._guiMessages.send("setGameState",(self.detector.board,))
 
		self.analyze()
 

	
 
	def setTresholds(self,tresB=None,tresW=None):
 
		if tresB is not None: self.detector.tresB=tresB
 
		if tresW is not None: self.detector.tresW=tresW
 
		if self.detector.analyze(self._frame):
 
			self._guiMessages.send("setGameState",(self.detector.board,))
 
		self.analyze()
 

	
 
	def relativeFrame(self,step):
 
		self._imgIndex=(self._imgIndex+step)%len(self._imgs)
 
		imgPath=os.path.join(self._imgDir,self._imgs[self._imgIndex])
 
		self._frame=PIL.Image.open(imgPath)
 
		self._guiMessages.send("setCurrentFrame",(self._frame.copy(),))
 
		self.analyze()
 

	
 
	def analyze(self):
 
		if self.detector.analyze(self._frame):
 
			self._guiMessages.send("setGameState",(self.detector.board,))
 

	
 
	def listen(self):
 
		listenerThread=threading.Thread(target=lambda: self._ownMessages.listen())
 
		listenerThread.start()
 

	
 
	def joinGui(self):
 
		self._guiProc.join()
 
		self._ownMessages.send("!kill")
 

	
 
	def _handleEvent(self,e):
 
		actions={
 
			"setCorners": self.setCorners,
 
			"setTresholds": self.setTresholds,
 
			"prevFrame": lambda: self.relativeFrame(-1),
 
			"nextFrame": lambda: self.relativeFrame(1)
 
		}
 
		(actionName,args,kwargs)=e
 

	
 
		return actions[actionName](*args,**kwargs)
 

	
 
core=Core()
 
core.listen()
 
core.joinGui()
 

	
 
"""
 
core
 
====
 
grid
 
go
 
imageAnalyzer
 

	
 

	
 
gui
 
===
 
corners
 

	
 
a) keeps references to important objects and uses them
 
b) gets and sets all relevant data through method calls with core
 

	
 
GUI
 
<- addCorner(corner)
 
-> redrawImgView(img,grid)
 
<- refreshTresholds(tresB,tresW)
 

	
 
BoardView
 
-> redrawState(go)
 

	
 

	
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