Changeset - 8a0de753f06f
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Laman - 6 years ago 2018-11-30 21:03:14

fix: hanging window to properly kill itself
2 files changed with 4 insertions and 1 deletions:
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src/core.py
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@@ -42,49 +42,49 @@ class Core:
 
	def relativeFrame(self,step):
 
		self._imgIndex=(self._imgIndex+step)%len(self._imgs)
 
		imgPath=os.path.join(cfg.misc.imgDir,self._imgs[self._imgIndex])
 
		self._frame=PIL.Image.open(imgPath)
 
		self._guiMessages.send("setCurrentFrame",(self._frame.copy(),))
 
		self.analyze()
 

	
 
	def analyze(self):
 
		if self.detector.analyze(self._frame):
 
			if isLegalPosition(self.detector.board):
 
				self.states.pushState(self.detector.board)
 
				self._guiMessages.send("setGameState",(self.detector.board,))
 

	
 
				self.go.transitionMove(self.detector.board)
 
				log.debug("game record: %s",self.go._record)
 
			else:
 
				log.info("illegal position detected")
 

	
 
	def listen(self):
 
		listenerThread=threading.Thread(target=lambda: self._ownMessages.listen())
 
		listenerThread.start()
 

	
 
	def joinGui(self):
 
		self._guiProc.join()
 
		self._ownMessages.send("!kill")
 
		self._ownMessages.send("!kill",("core",))
 

	
 
	def _handleEvent(self,e):
 
		actions={
 
			"setCorners": self.setCorners,
 
			"setTresholds": self.setTresholds,
 
			"prevFrame": lambda: self.relativeFrame(-1),
 
			"nextFrame": lambda: self.relativeFrame(1)
 
		}
 
		(actionName,args,kwargs)=e
 

	
 
		return actions[actionName](*args,**kwargs)
 

	
 
core=Core()
 
core.listen()
 
core.joinGui()
 

	
 
"""
 
core
 
====
 
grid
 
go
 
imageAnalyzer
 

	
 

	
src/gui/__init__.py
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import threading
 
import tkinter as tk
 

	
 
import config
 
from .mainwindow import MainWindow
 
from .boardview import BoardView
 
from .settings import Settings
 

	
 

	
 
class GUI:
 
	def __init__(self):
 
		self.root = tk.Tk()
 
		self.root.title("OneEye {0}.{1}.{2}".format(*config.misc.version))
 
		self.root.option_add('*tearOff',False) # for menu
 

	
 
		self._ownMessages=None
 
		self._coreMessages=None
 

	
 
		self.mainWindow = MainWindow(self, master=self.root)
 
		self.root.columnconfigure(0,weight=1)
 
		self.root.rowconfigure(0,weight=1)
 

	
 
		self.root.bind("<<redrawImgView>>", lambda e: self.mainWindow.redrawImgView())
 
		self.root.bind("<Left>",lambda e: self.sendMsg("prevFrame"))
 
		self.root.bind("<Right>",lambda e: self.sendMsg("nextFrame"))
 
		self.root.bind("<F12>",lambda e: Settings(self))
 
		self.mainWindow.bind("<Destroy>",lambda e: self._ownMessages.send("!kill",("gui",)))
 

	
 
	def __call__(self,ownMessages,coreMessages):
 
		self._ownMessages=ownMessages
 
		self._coreMessages=coreMessages
 

	
 
		self.listenerThread=threading.Thread(target=lambda: ownMessages.listen(self._handleEvent))
 
		self.listenerThread.start()
 

	
 
		self.mainWindow.mainloop()
 

	
 
	def sendMsg(self,actionName,args=tuple(),kwargs=None):
 
		self._coreMessages.send(actionName,args,kwargs)
 

	
 
	def _handleEvent(self,e):
 
		actions={"setCurrentFrame":self._frameHandler, "setGameState":self._stateHandler}
 
		(actionName,args,kwargs)=e
 

	
 
		return actions[actionName](*args,**kwargs)
 

	
 
	def _frameHandler(self,newFrame):
 
		self.mainWindow.setCurrentFrame(newFrame)
 
		self.root.event_generate("<<redrawImgView>>")
 

	
 
	def _stateHandler(self,gameState):
 
		self.mainWindow.boardView.redrawState(gameState)
 

	
 
gui=GUI()
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