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Location: OneEye/src/grid.py - annotation
eb2effd8ec35
2.2 KiB
text/x-python
GUI modifications
removed Hello World
added correct handling for clicked board corners
added board for showing the detected game state
removed Hello World
added correct handling for clicked board corners
added board for showing the detected game state
3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b 3bc6cb7cfd8b | import numpy
## Multiplicates the vector as to set the first nonzero coordinate to 1.
def canonize(v):
if v.item(0)!=0: factor=v.item(0)
elif v.item(1)!=0: factor=v.item(1)
elif v.item(2)!=0: factor=v.item(2)
else: factor=1
return v/factor
return [x/factor for x in v]
def transformPoint(point,A):
# print('#68',numpy.asarray(([1]+point)*A))
x=canonize((A*numpy.matrix([1]+point).transpose()).getA1())
return x[1:]
class Grid:
def __init__(self,corners):
# ab
# cd
a,b,c,d=corners
p1=numpy.cross(a,b)
p2=numpy.cross(c,d)
vanish1=numpy.cross(p1,p2)
print('#16',p1,p2,vanish1)
p3=numpy.cross(a,c)
p4=numpy.cross(b,d)
vanish2=numpy.cross(p3,p4)
print('#32',p3,p4,vanish2)
horizon=canonize(numpy.cross(vanish1,vanish2))
# horizon.x+=10
# horizon[1]+=10
print('#48',horizon)
rectiMatrix=numpy.matrix([horizon,[0,1,0],[0,0,1]])
rectiMatrixInv=numpy.linalg.inv(rectiMatrix)
print('#64',rectiMatrixInv)
print('#72',transformPoint([0,0],rectiMatrixInv))
self.intersections=[[[c,r] for c in range(3)] for r in range(3)]
self.intersections=[[transformPoint(point,rectiMatrixInv) for point in line] for line in self.intersections]
# b1=canonize(numpy.cross(horizon,p1))
# b2=canonize(numpy.cross(horizon,p2))
# b3=canonize(numpy.cross(horizon,p3))
# b4=canonize(numpy.cross(horizon,p4))
# print('#64',b1,b2,b3,b4)
# self.intersections=[]
# boardSize=4
# for r in range(boardSize):
# self.intersections.append([None]*boardSize)
# rowLine=numpy.cross(((b1*r+b2*(boardSize-1-r)) / (boardSize-1)), vanish1)
# print('#80',rowLine)
# for c in range(boardSize):
# colLine=numpy.cross(((b3*c+b4*(boardSize-1-c)) / (boardSize-1)), vanish2)
# print('#88',colLine)
# self.intersections[r][c]=numpy.cross(rowLine,colLine)
# x=Grid([Vector3(1,0,10),Vector3(1,10,10),Vector3(1,0,0),Vector3(1,10,0)])
x=Grid([[1,0,10],[1,7,7],[1,0,0],[1,10,0]])
for line in x.intersections:
print('#96',line)
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