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Location: OneEye/src/core.py - annotation
a54daf689665
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text/x-python
core exiting on gui exit
a54daf689665 5fe83c3dfb92 a54daf689665 8af597b8f819 5fe83c3dfb92 5f4489f36388 5fe83c3dfb92 4b4cae6939e8 8af597b8f819 5fe83c3dfb92 5fe83c3dfb92 5fe83c3dfb92 8af597b8f819 8af597b8f819 8af597b8f819 8af597b8f819 8af597b8f819 8af597b8f819 5fe83c3dfb92 5f4489f36388 5f4489f36388 5fe83c3dfb92 a54daf689665 a54daf689665 5fe83c3dfb92 5f4489f36388 8af597b8f819 5f4489f36388 5fe83c3dfb92 8af597b8f819 8af597b8f819 8af597b8f819 5f4489f36388 5fe83c3dfb92 8af597b8f819 8af597b8f819 8af597b8f819 5f4489f36388 5f4489f36388 5fe83c3dfb92 8af597b8f819 a54daf689665 a54daf689665 a54daf689665 a54daf689665 a54daf689665 a54daf689665 5fe83c3dfb92 8af597b8f819 8af597b8f819 8af597b8f819 5fe83c3dfb92 8af597b8f819 5fe83c3dfb92 8af597b8f819 8af597b8f819 a54daf689665 8af597b8f819 5fe83c3dfb92 5fe83c3dfb92 5fe83c3dfb92 5fe83c3dfb92 5fe83c3dfb92 5fe83c3dfb92 5fe83c3dfb92 5fe83c3dfb92 5fe83c3dfb92 5fe83c3dfb92 8af597b8f819 8af597b8f819 5fe83c3dfb92 5fe83c3dfb92 5fe83c3dfb92 5fe83c3dfb92 5fe83c3dfb92 5fe83c3dfb92 5fe83c3dfb92 5fe83c3dfb92 5fe83c3dfb92 5fe83c3dfb92 8af597b8f819 8af597b8f819 8af597b8f819 5fe83c3dfb92 | import os
import multiprocessing
import threading
import logging as log
import PIL
from util import MsgQueue
from gui import gui
from imageanalyzer import ImageAnalyzer
from go import Go
class Core:
def __init__(self):
self.grid=None
self.go=Go()
self.detector=ImageAnalyzer()
self.tresW=60.0
self.tresB=30.0
self._ownMessages=MsgQueue(self._handleEvent)
self._guiMessages=MsgQueue()
imgPath=os.path.join(os.path.dirname(__file__), "..","images","7.jpg")
self._frame=PIL.Image.open(imgPath)
self._guiProc=multiprocessing.Process(name="gui", target=gui, args=(self._guiMessages,self._ownMessages))
self._guiProc.start()
self._guiMessages.send("setCurrentFrame",(self._frame,))
def setCorners(self,corners):
self.detector.setGridCorners(corners)
self.detector.analyze(self._frame)
self._guiMessages.send("setGameState",(self.detector.board,))
def setTresholds(self,tresB=None,tresW=None):
if tresB is not None: self.tresB=tresB
if tresW is not None: self.tresW=tresW
if self.detector.analyze(self._frame):
self._guiMessages.send("setGameState",(self.detector.board,))
def listen(self):
listenerThread=threading.Thread(target=lambda: self._ownMessages.listen())
listenerThread.start()
def joinGui(self):
self._guiProc.join()
self._ownMessages.send("kill")
def _handleEvent(self,e):
actions={"setCorners":self.setCorners, "setTresholds":self.setTresholds}
(actionName,args,kwargs)=e
return actions[actionName](*args,**kwargs)
core=Core()
core.listen()
core.joinGui()
"""
core
====
grid
go
imageAnalyzer
gui
===
corners
a) keeps references to important objects and uses them
b) gets and sets all relevant data through method calls with core
GUI
<- addCorner(corner)
-> redrawImgView(img,grid)
<- refreshTresholds(tresB,tresW)
BoardView
-> redrawState(go)
core-gui: just pass messages with relevant data (!! always pass object copies, don't share instances)
"""
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