Files
@ 928d9a0edc05
Branch filter:
Location: OneEye/src/gui/boardview.py - annotation
928d9a0edc05
1.3 KiB
text/x-python
fix of coordinates computation
4b4cae6939e8 4b4cae6939e8 4b4cae6939e8 4b4cae6939e8 4b4cae6939e8 4b4cae6939e8 4b4cae6939e8 4b4cae6939e8 4b4cae6939e8 4b4cae6939e8 4b4cae6939e8 4b4cae6939e8 4b4cae6939e8 4b4cae6939e8 4b4cae6939e8 4b4cae6939e8 4b4cae6939e8 4b4cae6939e8 4b4cae6939e8 4b4cae6939e8 4b4cae6939e8 4b4cae6939e8 4b4cae6939e8 4b4cae6939e8 4b4cae6939e8 4b4cae6939e8 4b4cae6939e8 4b4cae6939e8 4b4cae6939e8 4b4cae6939e8 4b4cae6939e8 4b4cae6939e8 4b4cae6939e8 4b4cae6939e8 4b4cae6939e8 4b4cae6939e8 4b4cae6939e8 4b4cae6939e8 4b4cae6939e8 4b4cae6939e8 4b4cae6939e8 4b4cae6939e8 4b4cae6939e8 4b4cae6939e8 4b4cae6939e8 4b4cae6939e8 4b4cae6939e8 4b4cae6939e8 4b4cae6939e8 | import tkinter as tk
import go
## Handles and presents the game state as detected by the program.
class BoardView(tk.Canvas):
def __init__(self, master=None):
tk.Canvas.__init__(self, master)
self.configure(width=360,height=360,background="#ffcc00")
self.drawGrid()
self.grid()
def redrawState(self,gameState):
# !! will need to remove old stones or redraw the widget completely
for r,row in enumerate(gameState):
for c,point in enumerate(row):
self.drawStone(r,c,point)
self.grid()
def drawGrid(self):
for i in range(19):
self.create_line(18,18*(i+1),360-18,18*(i+1),fill="#000000") # rows
self.create_line(18*(i+1),18,18*(i+1),360-18,fill="#000000") # cols
self.drawStars()
def drawStars(self):
for r in range(4,19,6):
for c in range(4,19,6):
self.create_oval(r*18-2,c*18-2,r*18+2,c*18+2,fill='#000000')
## Draws a stone at provided coordinates.
#
# For an unknown color draws nothing and returns False.
#
# @param r row coordinate, [0-18], counted from top
# @param c column coordinate, [0-18], counted from left
# @param color color indicator, go.BLACK or go.WHITE
def drawStone(self,r,c,color):
if color==go.BLACK: hexCode='#000000'
elif color==go.WHITE: hexCode='#ffffff'
else: return False
r+=1
c+=1
self.create_oval(c*18-9,r*18-9,c*18+9,r*18+9,fill=hexCode)
|