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import logging as log
import tkinter as tk
from PIL import ImageTk
import PIL
import config
from epoint import EPoint
from corners import Corners
import image_analyzer
import go
from grid import Grid
class MainWindow(tk.Frame):
def __init__(self,parent,master=None):
self.parent=parent
self.corners=Corners()
self.currentFrame=None
self._boardGrid=None
self.img=None
self._imgSizeCoef=1
self._imgShift=EPoint(0,0)
tk.Frame.__init__(self, master)
self.grid(column=0,row=0)
self._createWidgets()
def setCurrentFrame(self,frame):
self.currentFrame=frame
w=int(self.imgView['width'])
h=int(self.imgView['height'])
self.img=ImageTk.PhotoImage(frame.resize((w,h),resample=PIL.Image.BILINEAR))
wo,ho=self.currentFrame.size # o for original
widthRatio=wo/w
heightRatio=ho/h
self._imgSizeCoef=max(widthRatio,heightRatio)
# shift compensates possible horizontal or vertical empty margins from unmatching aspect ratios
self._imgShift=EPoint(wo-w*self._imgSizeCoef,ho-h*self._imgSizeCoef)/2
def _createWidgets(self):
# a captured frame with overlay graphics
self.imgView=tk.Canvas(self)
self.imgView.configure(width=480,height=360)
self.imgView.bind('<1>',lambda e: self.addCorner(e.x,e.y))
self.imgView.grid(column=0,row=0)
# board with detected stones
self.boardView=BoardView(self)
self.boardView.grid(column=1,row=0)
# more controls below the board
self.scaleTresB=tk.Scale(self, orient=tk.HORIZONTAL, length=200, from_=0.0, to=100.0, command=self.refreshTresholds)
self.scaleTresW=tk.Scale(self, orient=tk.HORIZONTAL, length=200, from_=0.0, to=100.0, command=self.refreshTresholds)
self.scaleTresB.set(30.0) # !! proper defaults
self.scaleTresW.set(60.0)
self.scaleTresB.grid(column=0,row=1,columnspan=2)
self.scaleTresW.grid(column=0,row=2,columnspan=2)
# render everything
self.redrawImgView()
## Stores a grid corner located at x,y coordinates.
def addCorner(self,x,y):
self.corners.add(x,y)
if self.corners.canonizeOrder():
# transform corners from show coordinates to real coordinates
log.debug(self.corners.corners)
self._boardGrid=Grid(self.corners.corners)
corners=[(c*self._imgSizeCoef+self._imgShift) for c in self.corners.corners]
self.parent.sendMsg("setCorners",(corners,))
self.redrawImgView()
## Redraws the current image and its overlay.
def redrawImgView(self):
if self.currentFrame and self.img:
self.imgView.create_image(2,2,anchor="nw",image=self.img)
for corner in self.corners.corners:
self.markPoint(corner.x,corner.y)
if self._boardGrid!=None and config.gui.showGrid:
for r in range(19):
a=self._boardGrid.intersections[r][0]
b=self._boardGrid.intersections[r][-1]
self.imgView.create_line(a.x,a.y,b.x,b.y,fill='#00ff00')
for c in range(19):
a=self._boardGrid.intersections[0][c]
b=self._boardGrid.intersections[-1][c]
self.imgView.create_line(a.x,a.y,b.x,b.y,fill='#00ff00')
if self._boardGrid!=None and config.gui.showBigPoints:
for r in range(19):
for c in range(19):
((r1,c1),(r2,c2))=image_analyzer.relevantRect(self._boardGrid.intersections[r][c], *(self._boardGrid.stoneSizeAt(r, c)))
self.imgView.create_rectangle(r1,c1,r2,c2,outline="#00ffff")
self.imgView.grid()
## Marks a point at the image with a green cross. Used for corners.
def markPoint(self,x,y):
self.imgView.create_line(x-3,y-3,x+4,y+4,fill="#00ff00")
self.imgView.create_line(x-3,y+3,x+4,y-4,fill="#00ff00")
self.imgView.grid()
def refreshTresholds(self,_):
self.parent.sendMsg("setTresholds",tuple(),{"tresB":self.scaleTresB.get(), "tresW":self.scaleTresW.get()})
## Handles and presents the game state as detected by the program.
class BoardView(tk.Canvas):
def __init__(self, master=None):
tk.Canvas.__init__(self, master)
self.configure(width=360,height=360,background="#ffcc00")
self.drawGrid()
self.grid()
def redrawState(self,gameState):
# !! will need to remove old stones or redraw the element completely
for r,row in enumerate(gameState):
for c,point in enumerate(row):
self.drawStone(r,c,point)
self.grid()
def drawGrid(self):
for i in range(19):
self.create_line(18,18*(i+1),360-18,18*(i+1),fill="#000000") # rows
self.create_line(18*(i+1),18,18*(i+1),360-18,fill="#000000") # cols
self.drawStars()
def drawStars(self):
for r in range(4,19,6):
for c in range(4,19,6):
self.create_oval(r*18-2,c*18-2,r*18+2,c*18+2,fill='#000000')
## Draws a stone at provided coordinates.
#
# For an unknown color draws nothing and returns False.
#
# @param r row coordinate, [0-18], counted from top
# @param c column coordinate, [0-18], counted from left
# @param color color indicator, go.BLACK or go.WHITE
def drawStone(self,r,c,color):
if color==go.BLACK: hexCode='#000000'
elif color==go.WHITE: hexCode='#ffffff'
else: return False
r+=1
c+=1
self.create_oval(c*18-9,r*18-9,c*18+9,r*18+9,fill=hexCode)
class GUI:
def __init__(self):
self.root = tk.Tk()
self.root.title("OneEye {0}.{1}.{2}".format(*config.misc.version))
self._coreMessages=None
self.mainWindow = MainWindow(self,master=self.root)
self.root.bind("<<redrawImgView>>", lambda e: self.mainWindow.redrawImgView())
self.root.bind("<<receiveState>>", lambda e: print("fired receiveState"))
def __call__(self,ownMessages,coreMessages):
self._coreMessages=coreMessages
self.listenerThread=threading.Thread(target=lambda: ownMessages.listen(self._handleEvent))
self.listenerThread.start()
self.mainWindow.mainloop()
def sendMsg(self,actionName,args=tuple(),kwargs=None):
self._coreMessages.send(actionName,args,kwargs)
def _handleEvent(self,e):
actions={"setCurrentFrame":self._frameHandler, "setGameState":self._stateHandler}
(actionName,args,kwargs)=e
return actions[actionName](*args,**kwargs)
def _frameHandler(self,newFrame):
self.mainWindow.setCurrentFrame(newFrame)
self.root.event_generate("<<redrawImgView>>")
def _stateHandler(self,gameState):
self.mainWindow.boardView.redrawState(gameState)
gui=GUI()
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