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class Collection:
gameTrees=[]
def export(self):
res=""
for root in gameTrees:
res+="({0})\n".format(root.fullExport())
return res
class Node:
parent=None
children=[]
properties={}
def newChild(self):
child=Node()
child.parent=self
self.children.append(child)
return child
def addChild(self,child):
child.parent=self
self.children.append(child)
def delChild(self,index):
del self.children[index]
def setProperty(self): pass
def getProperty(self): pass
def fullExport(self):
res=self.export()
if len(self.children)==1: res+=children[0].fullExport()
else:
for child in self.children:
res+=child.fullExport()
return res
def export(self):
res=";"
for name,value in properties.items():
res+="{0}[{1}]".format(name,value) # !! str(value)
res+="\n"
return res
class Property:
name=""
value=None
class ListOf(Property):
values=[]
vType=None
def __str__(self):
return "["+"][".join(self.values)+"]"
class Composed(Property):
value=()
def __str__(self):
return self.value[0]+":"+self.value[1] # !! str(self.value[0])
class Point(Property): # !! pass
row=0
col=0
def __str__(self):
f=lambda x: chr(x+ord("a")) if x<26 else chr(x-26+ord("A"))
row=f(self.row)
col=f(self.col)
return col+row
def skipWhitespace(str,start):
i=start
while i<len(str) and str[i].isspace(): i+=1
return i
class Collection:
gameTrees=[]
def __init__(self,str):
self.gameTrees=[]
i,x=GameTree.create(str,0)
if x is None:
print("error when parsing Collection")
return
while x is not None:
self.gameTrees.append(x)
i,x=GameTree.create(str,i)
class GameTree:
nodes=[]
branches=[]
def create(str,start):
res=GameTree()
i=skipWhitespace(str,start)
if i>=len(str) or str[i]!="(":
# print("error when parsing GameTree")
return (start,None)
i=skipWhitespace(str,i)
i,x=Node.create(str,start+1)
if x is None:
# print("error when parsing GameTree")
return (i,None)
while x is not None:
res.nodes.append(x)
i=skipWhitespace(str,i)
i,x=Node.create(str,i)
i=skipWhitespace(str,i)
i,x=GameTree.create(str,i)
while x is not None:
res.branches.append(x)
i=skipWhitespace(str,i)
i,x=GameTree.create(str,i)
if str[i]!=")":
# print("error when parsing GameTree")
return (i,None)
return (i+1,res)
class Node:
properties=dict()
def create(str,start):
res=Node()
if str[start]!=";":
# print("error when parsing Node")
return (start,None)
i=skipWhitespace(str,start+1)
i,x=Property.create(str,i)
while x is not None:
if x.name in res.properties:
print('error: duplicate "{0}" property in node at position {1}. second value ignored'.format(x.name,start))
else:
res.properties[x.name]=x
i=skipWhitespace(str,i)
i,x=Property.create(str,i)
return (i,res)
def setProperty(self,name,value):
self.properties[name]=value
# zkontrolovat typ value
def getProperty(self,name):
if name in self.properties: return self.properties[name]
else: return None
class Property:
name=""
value=""
def create(str,start):
res=Property()
i,x=Property.ident(str,start)
if x is None:
return (start,None)
res.name=x
i,x=PropValue.create(str,i,res.name)
if x is None:
print('error when parsing property "{0}" at position {1}'.format(res.name,i))
return (start,None)
# while x is not None: # přesunuto do PropValue.listOf
# res.values.append(x)
# i=skipWhitespace(str,i)
# i,x=PropValue.create(str,i,res.name)
res.values.append(x) # !! podezřelé
return (i,res)
def ident(str,start):
r=re.compile(r"[A-Z]+")
m=r.match(str,start)
if m is None: return (start,None)
return (m.end(),m.group())
class PropValue:
type=""
value=None
patterns=dict()
def create(str,start,name):
if name in PropValue.patterns:
return PropValue.patterns[name](str,start)
else:
print('warning, unknown property "{0}" at position {1}'.format(name,start))
return PropValue.singleton(PropValue.anything)(str,start)
# def singleton(str,start,vType):
# if str[start]!="[":
# return (start,None)
# i,x=vType(str,start+1)
# if x is None: return (start,None)
# if str[i]!="]":
# return (start,None)
# return (i+1,x)
def choose(*vTypes):
def f(str,start):
for vType in vTypes:
i,x=vType(str,start)
if x is not None: return (i,x)
return (start,None)
return f
def singleton(vType):
def f(str,start):
if str[start]!="[":
return (start,None)
i,x=vType(str,start+1)
if x is None: return (start,None)
if str[i]!="]":
return (start,None)
return (i+1,x)
return f
# def listOf(str,start,vType,allowEmpty=False):
# res=[]
# i,x=singleton(str,start,vType)
# # singleton(vType) if vType not tuple else compose(vType[0],vType[1])
# while x!=None:
# res.append(x)
# i,x=singleton(str,i,vType)
# if len(res)==0 and not allowEmpty: return (start,None)
# return (i,res)
def listOf(vType,allowEmpty=False):
def f(str,start):
res=[]
single=singleton(vType)
i,x=single(str,start)
while x!=None:
res.append(x)
i,x=single(str,i)
if len(res)==0 and not allowEmpty: return (start,None)
return (i,res)
return f
# def compose(str,start,vTypeA,vTypeB):
# i,a=vTypeA(str,start)
# if a==None or str[i]!=":": return (start,None)
# i,b=vTypeB(str,i+1)
# if b==None: return start,None
# return (i,(a,b))
def compose(vTypeA,vTypeB):
def f(str,start):
i,a=vTypeA(str,start)
# print(">",i,a)
if a==None or str[i]!=":": return (start,None)
i,b=vTypeB(str,i+1)
# print(">",i,b)
if b==None: return start,None
return (i,(a,b))
return f
def number(str,start):
r=re.compile(r"(\+|-|)\d+")
m=r.match(str,start)
if m is None: return (start,None)
res=int(m.group(0))
return (m.end(),res)
def real(str,start):
r=re.compile(r"(\+|-|)\d+(\.\d+)?")
m=r.match(str,start)
if m is None: return (start,None)
res=float(m.group(0))
return (m.end(),res)
def double(str,start):
r=re.compile(r"1|2")
m=r.match(str,start)
if m is None: return (start,None)
res=int(m.group(0))
return (m.end(),res)
def color(str,start):
r=re.compile(r"B|W")
m=r.match(str,start)
if m is None: return (start,None)
return (m.end(),m.group(0))
# def simpleText(str,start):
# res=""
# esc=False
# lineBreak=False
# for c in str:
# if esc:
# res+=c
# esc=False
# elif c=="\\":
# esc=True
# elif c=="]":
# break
# else:
# res+=c
# return res
def text(simple=True,composed=False):
def f(str,start):
res=""
esc=False
lastC=""
for i,c in enumerate(str[start:],start):
if esc:
if c!="\n" and c!="\r": res+=c
esc=False
elif (c=="\n" and lastC=="\r") or (c=="\r" and lastC=="\n"): pass
elif c=="\r" or c=="\n" and not simple:
res+="\n"
elif c.isspace():
res+=" "
elif c=="\\":
esc=True
elif c=="]" or (c==":" and composed):
break
else:
res+=c
lastC=c
return (i,res)
return f
def empty(str,start): return (start,"")
def anything(str,start): # přidat listOf
esc=False
for i,c in enumerate(str[start:],start):
if esc: esc=False
elif c=="\\": esc=True
elif c=="]": break
return (i,str[start:i])
# go specific
def point(str,start):
r=re.compile(r"[a-zA-Z]{2}|") # !! limit to board size
m=r.match(str,start)
if m is None: return (start,None)
if m.group(0)=="": # pass, !! tt
return (m.end(),tuple())
col=m.group(0)[0]
row=m.group(0)[1]
col=ord(col) - (ord("a") if "a"<=col<="z" else ord("A")-26)
row=ord(row) - (ord("a") if "a"<=row<="z" else ord("A")-26)
return (m.end(),(col,row))
move=point
stone=point
patterns={
"B":singleton(move),
"KO":singleton(empty),
"MN":singleton(number),
"W":singleton(move),
"AB":listOf(stone), #
"AE":listOf(point), #
"AW":listOf(stone), #
"PL":singleton(color),
"C":singleton(text(simple=False)),
"DM":singleton(double),
"GB":singleton(double),
"GW":singleton(double),
"HO":singleton(double),
"N":singleton(text()),
"UC":singleton(double),
"V":singleton(real),
"BM":singleton(double),
"DO":singleton(empty),
"IT":singleton(empty),
"TE":singleton(double),
"AR":listOf(compose(point,point)), #
"CR":listOf(point), #
"DD":listOf(point,allowEmpty=True), #
"LB":listOf(compose(point,text())), #
"LN":listOf(compose(point,point)), #
"MA":listOf(point), #
"SL":listOf(point), #
"SQ":listOf(point), #
"TR":listOf(point), #
"AP":singleton(compose(text(composed=True),text())), #
"CA":singleton(text()),
"FF":singleton(number),
"GM":singleton(number),
"ST":singleton(number),
"SZ":choose(singleton(number),singleton(compose(number,number))), #
"AN":singleton(text()),
"BR":singleton(text()),
"BT":singleton(text()),
"CP":singleton(text()),
"DT":singleton(text()),
"EV":singleton(text()),
"GN":singleton(text()),
"GC":singleton(text(simple=False)),
"ON":singleton(text()),
"OT":singleton(text()),
"PB":singleton(text()),
"PC":singleton(text()),
"PW":singleton(text()),
"RE":singleton(text()),
"RO":singleton(text()),
"RU":singleton(text()),
"SO":singleton(text()),
"TM":singleton(real),
"US":singleton(text()),
"WR":singleton(text()),
"WT":singleton(text()),
"BL":singleton(real),
"OB":singleton(number),
"OW":singleton(number),
"WL":singleton(real),
"FG":choose(singleton(empty),singleton(compose(number,text()))), #
"PM":singleton(number),
"VW":listOf(point,allowEmpty=True), #
# go specific
"HA":singleton(number),
"KM":singleton(real),
"TB":listOf(point,allowEmpty=True),
"TW":listOf(point,allowEmpty=True)
}
"""def property(str):
# i=propIdent(str)
# if i<0: return -1
# j=i
# i=propValue(str[i:])
# while i>=0:
# j+=i
# i=propValue(str[i:])
# return j
def propIdent(str):
m=re.match(r"[A-Z]+",str)
if m is None: return -1
return m.end()
def propValue(str):
i=cValueType(str[1:])
if str[0]=="[" and i>=0 and str[i]=="]": return i+1
else: return -1
class propValue:
pass
def cValueType(str,start):
matches=[real,number,double,color,simpleText]
for f in matches:
i,x=f(str,start)
if x is not None: return i,x
return 1/0
def number(str,start):
r=re.compile(r"(\+|-|)\d+")
m=r.match(str,start)
if m is None: return (-1,None)
x=int(m.group(0))
return (m.end(),x)
def real(str):
m=re.match(r"(\+|-|)\d+(\.\d+)?",str)
if m is None: return -1
return m.end()
def double(str):
m=re.match(r"1|2",str)
if m is None: return -1
return m.end()
def color(str):
m=re.match(r"B|W",str)
if m is None: return -1
return m.end()
def simpleText(str):
res=r""
esc=False
for c in str:
if esc:
res+=c
esc=False
elif c=="\\":
esc=True
elif c=="]":
break
else:
res+=c
return res"""
# TODO:
# date
"""
# move
B move
KO none
MN number
W move
# setup
AB list of stone
AE list of point
AW list of stone
PL color
# node annotation
C text
DM double
GB double
GW double
HO double
N simpleText
UC double
V real
# move annotation
BM double
DO none
IT none
TE double
# markup
AR list of composed point:point
CR list of point
DD elist of point
LB list of composed point:simpleText
LN list of composed point:point
MA list of point
SL list of point
SQ list of point
TR list of point
# root
AP composed simpleText:simpleText
CA simpleText
FF number
GM number
ST number
SZ number | composed number:number
# game info
AN simpleText
BR simpleText
BT simpleText
CP simpleText
DT simpleText
EV simpleText
GN simpleText
GC text
ON simpleText
OT simpleText
PB simpleText
PC simpleText
PW simpleText
RE simpleText
RO simpleText
RU simpleText
SO simpleText
TM real
US simpleText
WR simpleText
WT simpleText
# timing
BL real
OB number
OW number
WL real
# misc
FG none | composition of number:simpleText
PM number
VW elist of point
"""
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