Files
@ afabea7d0e61
Branch filter:
Location: Diana/src/diana/go.py - annotation
afabea7d0e61
1.2 KiB
text/x-python
renamed sgfparser, game_record, prop_values
686166c7d5bc 686166c7d5bc 686166c7d5bc 616c96178973 616c96178973 616c96178973 686166c7d5bc 616c96178973 616c96178973 686166c7d5bc d57d0d4ede15 d57d0d4ede15 616c96178973 686166c7d5bc 686166c7d5bc 686166c7d5bc 616c96178973 686166c7d5bc 616c96178973 686166c7d5bc 686166c7d5bc d57d0d4ede15 686166c7d5bc 686166c7d5bc d57d0d4ede15 686166c7d5bc 616c96178973 d57d0d4ede15 616c96178973 616c96178973 d57d0d4ede15 686166c7d5bc 686166c7d5bc 686166c7d5bc 686166c7d5bc 686166c7d5bc 686166c7d5bc 686166c7d5bc 686166c7d5bc 686166c7d5bc 686166c7d5bc d57d0d4ede15 d57d0d4ede15 d57d0d4ede15 d57d0d4ede15 616c96178973 616c96178973 616c96178973 616c96178973 686166c7d5bc 686166c7d5bc | BLACK = 1
WHITE = -1
EMPTY = 0
class Go:
board = [[EMPTY]*19 for i in range(19)]
def __init__(self):
self.board = [[EMPTY]*19 for i in range(19)]
self.move_count = 0
self.temp = [[]]
def move(self, color, y, x):
if self.board[x][y] != EMPTY:
return False
self.board[x][y] = color
for i, j in ((-1, 0), (1, 0), (0, -1), (0, 1)):
self.temp = [[False]*19 for i in range(19)]
if not self._flood_fill(-color, x + i, y + j):
self._remove()
self.temp = [[False]*19 for i in range(19)]
if not self._flood_fill(color, x, y):
self.board[x][y] = EMPTY
return False
self.move_count += 1
return True
def _flood_fill(self, color, x, y):
if x < 0 or x > 18 or y < 0 or y > 18:
return False
if self.temp[x][y]:
return False
if self.board[x][y] == EMPTY:
return True
if self.board[x][y] != color:
return False
self.temp[x][y] = True
return self._flood_fill(color, x - 1, y) or \
self._flood_fill(color, x + 1, y) or \
self._flood_fill(color, x, y - 1) or \
self._flood_fill(color, x, y + 1)
def _remove(self):
for i in range(19):
for j in range(19):
if self.temp[i][j]:
self.board[i][j] = EMPTY
|