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Location: Diana/src/go.py - annotation
7a9194696648
1.0 KiB
text/x-python
split propValues parsing into a separate module
f0b8120281b9 f0b8120281b9 f0b8120281b9 f0b8120281b9 f0b8120281b9 f0b8120281b9 f0b8120281b9 f0b8120281b9 f0b8120281b9 f0b8120281b9 f0b8120281b9 f0b8120281b9 f0b8120281b9 f0b8120281b9 f0b8120281b9 f0b8120281b9 f0b8120281b9 f0b8120281b9 f0b8120281b9 f0b8120281b9 f0b8120281b9 f0b8120281b9 f0b8120281b9 f0b8120281b9 f0b8120281b9 f0b8120281b9 f0b8120281b9 f0b8120281b9 f0b8120281b9 f0b8120281b9 f0b8120281b9 f0b8120281b9 f0b8120281b9 | class Go:
# 1: B, 0: _, -1: W
# resp. jakákoli čísla s opačnými znaménky
board=[[0]*19 for i in range(19)]
def __init__(self): self.board=[[0]*19 for i in range(19)]
def move(self,color,y,x):
if self.board[x][y]!=0: return False
self.board[x][y]=color
for i,j in ((-1,0),(1,0),(0,-1),(0,1)):
self.temp=[[False]*19 for i in range(19)]
if not self._floodFill(-color,x+i,y+j): self._remove()
self.temp=[[False]*19 for i in range(19)]
if not self._floodFill(color,x,y):
self.board[x][y]=0
return False
return True
def _floodFill(self,color,x,y):
if x<0 or x>18 or y<0 or y>18: return False
if self.temp[x][y]: return False
if self.board[x][y]==0: return True
if self.board[x][y]!=color: return False
self.temp[x][y]=True
return self._floodFill(color,x-1,y) or self._floodFill(color,x+1,y) or self._floodFill(color,x,y-1) or self._floodFill(color,x,y+1)
def _remove(self):
for i in range(19):
for j in range(19):
if self.temp[i][j]: self.board[i][j]=0
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