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Location: Diana/sgfParser.py - annotation

Laman
init, random commit
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import re

# def digit(str):
  # if re.match("") str[0]
  
def skipWhitespace(str,start):
  i=start
  while i<len(str) and str[i].isspace(): i+=1
  return i

class Collection:
  gameTrees=[]
  
  def __init__(self,str):
    self.gameTrees=[]
    i,x=GameTree.create(str,0)
    if x is None:
      print("error when parsing Collection")
      return
    while x is not None:
      self.gameTrees.append(x)
      i,x=GameTree.create(str,i)
  
class GameTree:
  nodes=[]
  branches=[]
  
  # def __init__(self,str,start):
    # self.nodes=[]
    # self.branches=[]
    # if str[start]!="(":
      # print("error when parsing GameTree")
      # return (-1,None)
    # i,x=Node(str,start+1)
    # if x is None:
      # print("error when parsing GameTree")
      # return (-1,None)
    # while x is not None:
      # self.nodes.append(x)
      # i,x=Node(str,i)
    # if str[i]!=")":
      # print("error when parsing GameTree")
      # return (-1,None)
    # return (i+1,self)
    
  def create(str,start):
    res=GameTree()
    i=skipWhitespace(str,start)
    if i>=len(str) or str[i]!="(":
      # print("error when parsing GameTree")
      return (start,None)
    i,x=Node.create(str,start+1)
    if x is None:
      # print("error when parsing GameTree")
      return (i,None)
    while x is not None:
      res.nodes.append(x)
      i=skipWhitespace(str,i)
      i,x=Node.create(str,i)
    i=skipWhitespace(str,i)
    i,x=GameTree.create(str,i)
    while x is not None:
      res.branches.append(x)
      i=skipWhitespace(str,i)
      i,x=GameTree.create(str,i)
    if str[i]!=")":
      # print("error when parsing GameTree")
      return (i,None)
    return (i+1,res)
  
class Node:
  properties=dict()
  
  def create(str,start):
    res=Node()
    if str[start]!=";":
      # print("error when parsing Node")
      return (start,None)
    i=skipWhitespace(str,start+1)
    i,x=Property.create(str,start+1)
    while x is not None:
      if x.name in res.properties:
        print('error: duplicate "{0}" property in node at position {1}. second value ignored'.format(x.name,start))
      else:
        res.properties[x.name]=x
      i=skipWhitespace(str,i)
      i,x=Property.create(str,i)
    return (i,res)
  
class Property:
  name=""
  value=""
  
  def create(str,start):
    res=Property()
    i,x=Property.ident(str,start)
    if x is None:
      return (start,None)
    res.name=x
    i,x=PropValue.create(str,i,res.name)
    if x is None:
      print('error when parsing property "{0}" at position {1}'.format(res.name,i))
      return (start,None)
    # while x is not None: # přesunuto do PropValue.listOf
      # res.values.append(x)
      # i=skipWhitespace(str,i)
      # i,x=PropValue.create(str,i,res.name)
    return (i,res)
    
  def ident(str,start):
    r=re.compile(r"[A-Z]+")
    m=r.match(str,start)
    if m is None: return (start,None)
    return (m.end(),m.group())

class PropValue:
  type=""
  value=None
  patterns=dict()
  
  def create(str,start,name):
    if name in PropValue.patterns:
      return PropValue.patterns[name](str,start)
    else:
      print('warning, unknown property "{0}" at position {1}'.format(name,start))
      return PropValue.singleton(PropValue.anything)(str,start)
  
  # def singleton(str,start,vType):
    # if str[start]!="[":
      # return (start,None)
    # i,x=vType(str,start+1)
    # if x is None: return (start,None)
    # if str[i]!="]":
      # return (start,None)
    # return (i+1,x)
  
  def choose(*vTypes):
    def f(str,start):
      for vType in vTypes:
        i,x=vType(str,start)
        if x is not None: return (i,x)
      return (start,None)
    return f
  
  def singleton(vType):
    def f(str,start):
      if str[start]!="[":
        return (start,None)
      i,x=vType(str,start+1)
      if x is None: return (start,None)
      if str[i]!="]":
        return (start,None)
      return (i+1,x)
    return f
    
  # def listOf(str,start,vType,allowEmpty=False):
    # res=[]
    # i,x=singleton(str,start,vType)
    # # singleton(vType) if vType not tuple else compose(vType[0],vType[1])
    # while x!=None:
      # res.append(x)
      # i,x=singleton(str,i,vType)
    # if len(res)==0 and not allowEmpty: return (start,None)
    # return (i,res)
    
  def listOf(vType,allowEmpty=False):
    def f(str,start):
      res=[]
      single=singleton(vType)
      i,x=single(str,start)
      while x!=None:
        res.append(x)
        i,x=single(str,i)
      if len(res)==0 and not allowEmpty: return (start,None)
      return (i,res)
    return f
    
  # def compose(str,start,vTypeA,vTypeB):
    # i,a=vTypeA(str,start)
    # if a==None or str[i]!=":": return (start,None)
    # i,b=vTypeB(str,i+1)
    # if b==None: return start,None
    # return (i,(a,b))
    
  def compose(vTypeA,vTypeB):
    def f(str,start):
      i,a=vTypeA(str,start)
      # print(">",i,a)
      if a==None or str[i]!=":": return (start,None)
      i,b=vTypeB(str,i+1)
      # print(">",i,b)
      if b==None: return start,None
      return (i,(a,b))
    return f
  
  def number(str,start):
    r=re.compile(r"(\+|-|)\d+")
    m=r.match(str,start)
    if m is None: return (start,None)
    res=int(m.group(0))
    return (m.end(),res)
    
  def real(str,start):
    r=re.compile(r"(\+|-|)\d+(\.\d+)?")
    m=r.match(str,start)
    if m is None: return (start,None)
    res=float(m.group(0))
    return (m.end(),res)
    
  def double(str,start):
    r=re.compile(r"1|2")
    m=r.match(str,start)
    if m is None: return (start,None)
    res=int(m.group(0))
    return (m.end(),res)
  
  def color(str,start):
    r=re.compile(r"B|W")
    m=r.match(str,start)
    if m is None: return (start,None)
    return (m.end(),m.group(0))
    
  # def simpleText(str,start):
    # res=""
    # esc=False
    # lineBreak=False
    # for c in str:
      # if esc:
        # res+=c
        # esc=False
      # elif c=="\\":
        # esc=True
      # elif c=="]":
        # break
      # else:
        # res+=c
    # return res
  
  def text(simple=True,composed=False):
    def f(str,start):
      res=""
      esc=False
      lastC=""
      for i,c in enumerate(str[start:],start):
        if esc:
          if c!="\n" and c!="\r": res+=c
          esc=False
        elif (c=="\n" and lastC=="\r") or (c=="\r" and lastC=="\n"): pass
        elif c=="\r" or c=="\n" and not simple:
          res+="\n"
        elif c.isspace():
          res+=" "
        elif c=="\\":
          esc=True
        elif c=="]" or (c==":" and composed):
          break
        else:
          res+=c
        lastC=c
      return (i,res)
    return f
    
  def empty(str,start): return (start,"")
  
  def anything(str,start):
    esc=False
    for i,c in enumerate(str[start:],start):
      if esc: esc=False
      elif c=="\\": esc=True
      elif c=="]": break
    return (i,str[start:i])
  
  # go specific
  def point(str,start):
    r=re.compile(r"[a-zA-Z]{2}|") # !! limit to board size
    m=r.match(str,start)
    if m is None: return (start,None)
    if m.group(0)=="": # pass, !! tt
      return (m.end(),tuple())
    col=m.group(0)[0]
    row=m.group(0)[1]
    col=ord(col) - (ord("a") if "a"<=col<="z" else ord("A")-26)
    row=ord(row) - (ord("a") if "a"<=row<="z" else ord("A")-26)
    return (m.end(),(col,row))

  move=point
  stone=point
  
  patterns={
    "B":singleton(move),
    "KO":singleton(empty),
    "MN":singleton(number),
    "W":singleton(move),
    "AB":listOf(stone), #
    "AE":listOf(point), #
    "AW":listOf(stone), #
    "PL":singleton(color),
    "C":singleton(text(simple=False)),
    "DM":singleton(double),
    "GB":singleton(double),
    "GW":singleton(double),
    "HO":singleton(double),
    "N":singleton(text()),
    "UC":singleton(double),
    "V":singleton(real),
    "BM":singleton(double),
    "DO":singleton(empty),
    "IT":singleton(empty),
    "TE":singleton(double),
    "AR":listOf(compose(point,point)), #
    "CR":listOf(point), #
    "DD":listOf(point,allowEmpty=True), #
    "LB":listOf(compose(point,text())), #
    "LN":listOf(compose(point,point)), #
    "MA":listOf(point), #
    "SL":listOf(point), #
    "SQ":listOf(point), #
    "TR":listOf(point), #
    "AP":singleton(compose(text(composed=True),text())), #
    "CA":singleton(text()),
    "FF":singleton(number),
    "GM":singleton(number),
    "ST":singleton(number),
    "SZ":choose(singleton(number),singleton(compose(number,number))), #
    "AN":singleton(text()),
    "BR":singleton(text()),
    "BT":singleton(text()),
    "CP":singleton(text()),
    "DT":singleton(text()),
    "EV":singleton(text()),
    "GN":singleton(text()),
    "GC":singleton(text(simple=False)),
    "ON":singleton(text()),
    "OT":singleton(text()),
    "PB":singleton(text()),
    "PC":singleton(text()),
    "PW":singleton(text()),
    "RE":singleton(text()),
    "RO":singleton(text()),
    "RU":singleton(text()),
    "SO":singleton(text()),
    "TM":singleton(real),
    "US":singleton(text()),
    "WR":singleton(text()),
    "WT":singleton(text()),
    "BL":singleton(real),
    "OB":singleton(number),
    "OW":singleton(number),
    "WL":singleton(real),
    "FG":choose(singleton(empty),singleton(compose(number,text()))), #
    "PM":singleton(number),
    "VW":listOf(point,allowEmpty=True), #
    
    # go specific
    "HA":singleton(number),
    "KM":singleton(real),
    "TB":listOf(point,allowEmpty=True),
    "TW":listOf(point,allowEmpty=True)
  }

"""def property(str):
  # i=propIdent(str)
  # if i<0: return -1
  # j=i
  # i=propValue(str[i:])
  # while i>=0:
    # j+=i
    # i=propValue(str[i:])
  # return j

def propIdent(str):
  m=re.match(r"[A-Z]+",str)
  if m is None: return -1
  return m.end()

def propValue(str):
  i=cValueType(str[1:])
  if str[0]=="[" and i>=0 and str[i]=="]": return i+1
  else: return -1

class propValue:
  pass

def cValueType(str,start):
  matches=[real,number,double,color,simpleText]
  for f in matches:
    i,x=f(str,start)
    if x is not None: return i,x
  return 1/0

def number(str,start):
  r=re.compile(r"(\+|-|)\d+")
  m=r.match(str,start)
  if m is None: return (-1,None)
  x=int(m.group(0))
  return (m.end(),x)

def real(str):
  m=re.match(r"(\+|-|)\d+(\.\d+)?",str)
  if m is None: return -1
  return m.end()

def double(str):
  m=re.match(r"1|2",str)
  if m is None: return -1
  return m.end()
  
def color(str):
  m=re.match(r"B|W",str)
  if m is None: return -1
  return m.end()
  
def simpleText(str):
  res=r""
  esc=False
  for c in str:
    if esc:
      res+=c
      esc=False
    elif c=="\\":
      esc=True
    elif c=="]":
      break
    else:
      res+=c
  return res"""

sgf=open("in/1-Hora-Simara.sgf").read()

x=Collection(sgf)

# TODO:
# date


"""
# move
B	move
KO	none
MN	number
W	move

# setup
AB	list of stone
AE	list of point
AW	list of stone
PL	color

# node annotation
C	text
DM	double
GB	double
GW	double
HO	double
N	simpleText
UC	double
V	real

# move annotation
BM	double
DO	none
IT	none
TE	double

# markup
AR	list of composed point:point
CR	list of point
DD	elist of point
LB	list of composed point:simpleText
LN	list of composed point:point
MA	list of point
SL	list of point
SQ	list of point
TR	list of point

# root
AP	composed simpleText:simpleText
CA	simpleText
FF	number
GM	number
ST	number
SZ	number | composed number:number

# game info
AN	simpleText
BR	simpleText
BT	simpleText
CP	simpleText
DT	simpleText
EV	simpleText
GN	simpleText
GC	text
ON	simpleText
OT	simpleText
PB	simpleText
PC	simpleText
PW	simpleText
RE	simpleText
RO	simpleText
RU	simpleText
SO	simpleText
TM	real
US	simpleText
WR	simpleText
WT	simpleText

# timing
BL	real
OB	number
OW	number
WL	real

# misc
FG	none | composition of number:simpleText
PM	number
VW	elist of point
"""