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Location: Diana/src/sgfParser/node.py - annotation
0ee71f3564f4
2.5 KiB
text/x-python
the parser is more predictive and reports errors
0ee71f3564f4 cfcff53c74e6 b66f5379b832 b66f5379b832 b66f5379b832 b66f5379b832 b66f5379b832 2ed7f0dab5ef 2ed7f0dab5ef b66f5379b832 b66f5379b832 0ee71f3564f4 0ee71f3564f4 0ee71f3564f4 0ee71f3564f4 b66f5379b832 0ee71f3564f4 b66f5379b832 0ee71f3564f4 b66f5379b832 0ee71f3564f4 0ee71f3564f4 b66f5379b832 0ee71f3564f4 0ee71f3564f4 b66f5379b832 b66f5379b832 b66f5379b832 b66f5379b832 b66f5379b832 b66f5379b832 cfcff53c74e6 b66f5379b832 b66f5379b832 b66f5379b832 b66f5379b832 b66f5379b832 b66f5379b832 2ed7f0dab5ef 2ed7f0dab5ef 2ed7f0dab5ef 2ed7f0dab5ef b66f5379b832 b66f5379b832 2ed7f0dab5ef 2ed7f0dab5ef b66f5379b832 b66f5379b832 b66f5379b832 2ed7f0dab5ef b66f5379b832 2ed7f0dab5ef b66f5379b832 b66f5379b832 b66f5379b832 2ed7f0dab5ef 2ed7f0dab5ef 2ed7f0dab5ef b66f5379b832 b66f5379b832 b66f5379b832 2ed7f0dab5ef 2ed7f0dab5ef 2ed7f0dab5ef 2ed7f0dab5ef 2ed7f0dab5ef 2ed7f0dab5ef 2ed7f0dab5ef 2ed7f0dab5ef b66f5379b832 b66f5379b832 b66f5379b832 a362783e3bec a362783e3bec a362783e3bec a362783e3bec a362783e3bec a362783e3bec a362783e3bec a362783e3bec a362783e3bec a362783e3bec a362783e3bec a362783e3bec a362783e3bec a362783e3bec a362783e3bec a362783e3bec a362783e3bec a362783e3bec a362783e3bec a362783e3bec a362783e3bec a362783e3bec a362783e3bec a362783e3bec a362783e3bec a362783e3bec | from . import skipWhitespace, ParserWarning
from .property import Property, GAME_INFO
class Node:
def __init__(self):
self.properties=dict()
self.parent=None
self.children=[]
@staticmethod
def fits(s,i):
return i<len(s) and s[i]==";"
@staticmethod
def create(s,start):
assert Node.fits(s,start)
res=Node()
i=skipWhitespace(s,start+1)
while Property.fits(s,i):
i,x=Property.create(s,i)
if x.name in res.properties:
# !! raise or log or ignore
raise ParserWarning('duplicate "{0}" property in a node. second value ignored'.format(x.name),s,i)
else:
res.properties[x.name]=x
i=skipWhitespace(s,i)
return (i,res)
def isGINode(self):
return any(prop.type==GAME_INFO for prop in self.properties.values())
def setProperty(self,name,value):
self.properties[name]=value
# zkontrolovat typ value
def setParent(self,node):
self.parent=node
def setChildren(self,children):
self.children=children
def addChild(self,node):
if node in self.children: return node
self.children.append(node)
return node
def removeChild(self,node):
if node not in self.children:
return None
del self.children[self.children.index(node)]
return node
def removeChildAt(self,i):
if -len(self.children)<i<len(self.children):
res=self.children[i]
del self.children[i]
return res
return None
## Create a copy of the Node, with deep copied propeties and shallow copied parent and children.
def copy(self):
res=Node()
res.properties={k: v.copy() for (k,v) in self.properties.items()}
res.parent=self.parent
res.setChildren(self.children[:])
return res
def getProperty(self,name):
if name in self.properties: return self.properties[name]
else: return None
## Returns textual representation of the Node itself, but disregards its children.
def __str__(self):
return ";" + "".join(str(p) for p in self.properties.values())
def export(self):
# there is a beatiful recursive solution, which this stack is too narrow to contain
stack=[(self,1,1)]
output=[]
while len(stack)>0:
node,left,right=stack.pop()
if left>0: output.append("("*left)
output.append(str(node))
childCount=len(node.children)
if childCount==0: # a leaf
output.append(")"*right)
elif childCount==1: # a line
stack.append((node.children[0],0,right))
else: # a branching node
# first child pops first, last child closes parent's parentheses
children=zip(node.children,[1]*childCount,[1]*(childCount-1)+[1+right])
stack.extend(reversed(children))
return "".join(output)
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